Panda
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The Panda Playbook · In motion

Understand Panda

Understand the platform. Compare your options. Know what happens next.

13 min 01 secSound + captions

Video and PDF examples use South African rand (ZAR). The interactive guide follows your display currency.

Explore 16 chapters
Your next move

Find your way to earn.

Rewards, Panda Run or autopilot rigs? Compare the paths, then choose where to start.

New payout option

Withdraw to your bank.

Save your South African bank details in Wallet, request a withdrawal in rand, and follow its timeline in Payments & withdrawals. Allow up to 72 processing hours, excluding weekends and South African public holidays. Approval and completed bank payment appear when recorded; your bank controls the arrival time.

R100 minimum · 15% fee · Free wallet: R100 before fees per South African day. Bank payouts are paid in rand.

Add bank details

Play with sound for a little guidance. Captions tell the full story with sound off.

Keep the guide close.

Explore each step in the Playbook, or ask us for help.

Your route through Panda

Start with the whole story.
Return to any step.

Read the overview, then play the chapter you need.

  1. What Panda is

    Two package types, three wallets and one server-confirmed account.

  2. Your starting account

    The free rig, Scout trial and promotional spins have different limits.

  3. Where the money goes

    Main, Bonus and Free track different sources; purchase balances are separate.

  4. How rig mining works

    Paid rigs earn across 20 elapsed days and then stop.

  5. Compare all rig packages

    Price, daily rate, lifetime and total credits shown together.

  6. A rig example from start to finish

    Separate purchase cost, accrued credits and withdrawal fees.

  7. How panda packages work

    Play is required; daily runs and lifetime earning caps are separate.

  8. Compare all panda packages

    Prices, run allowances, distance rates and total caps.

  9. How a run becomes earnings

    Verified distance controls the payout; collisions and package limits matter.

  10. Buying and growing your yard

    Choose a package first. Pay directly, or use one earnings wallet.

  11. Paying for a package with vouchers

    Redeemed voucher value pays for the selected package; extra funds await a manual refund.

  12. Withdrawals, fees and availability

    Understand eligibility and fees, plus the current USDT setup limitation.

  13. How the Wonder Wheel works

    Collect a result or continue through multipliers that can raise or lower it.

  14. How referral commissions work

    Three levels earn from paid rig credits, with commissions going to Bonus.

  15. How competitions are decided

    Server-confirmed activity determines rankings and settled prizes.

  16. Keeping track and getting help

    Confirmed entries, pending requests, account settings and support.

Read the video captions
  1. 00:00

    Welcome to Panda.

  2. 00:02

    This guide explains how the platform works, so you can

  3. 00:07

    understand a package before buying it.

  4. 00:10

    Panda combines rig mining packages, Panda Run game packages, rewards

  5. 00:15

    and three wallets.

  6. 00:17

    A rig adds rand credits over time.

  7. 00:20

    A panda earns through completed, server-verified game runs.

  8. 00:25

    Your wallets record those credits and your spending.

  9. 00:29

    The package price, earning rules and payment availability all

  10. 00:33

    matter.

  11. 00:37

    A new active account starts with a free rig and Scout.

  12. 00:42

    The free rig earns fifteen rand over its first twenty-four hours,

  13. 00:47

    then stops.

  14. 00:48

    Scout lasts five days and allows three started runs per South

  15. 00:53

    African day.

  16. 00:54

    At four thousand verified metres, a Scout run pays one rand; shorter

  17. 01:00

    runs pay less.

  18. 01:01

    These earnings go to Free.

  19. 01:04

    Eligible registration also brings three wheel spins.

  20. 01:07

    Promotional rewards depend on account eligibility.

  21. 01:10

    The trials begin with your account, so they are not renewed each day.

  22. 01:19

    Think of Main, Bonus and Free as three separate pockets for

  23. 01:24

    earnings.

  24. 01:24

    Main receives paid rig credits, paid panda earnings and settled

  25. 01:29

    leaderboard prizes.

  26. 01:30

    Bonus receives referral commissions from your team's paid rigs.

  27. 01:34

    Free receives the free rig, Scout and collected wheel winnings.

  28. 01:39

    New payment money buys a selected package directly; it is not

  29. 01:44

    deposited into Main.

  30. 01:45

    Any one earnings wallet can also pay for a package, but that wallet

  31. 01:51

    must cover the whole price.

  32. 01:54

    Eighty rand in Main and thirty in Bonus cannot be combined to pay one

  33. 02:00

    hundred rand.

  34. 02:01

    The total on Home is a summary, not a fourth spendable wallet.

  35. 02:09

    A paid rig is a one-time package purchase.

  36. 02:13

    It starts when the purchase is confirmed, and credits build with

  37. 02:18

    elapsed time, including while you are away.

  38. 02:21

    Every paid tier runs for twenty elapsed days.

  39. 02:25

    Its daily rate is one tenth of its purchase price, and its

  40. 02:30

    full-lifetime credits are twice the purchase price.

  41. 02:34

    Credits go to Main, even when you bought the rig using Bonus or Free.

  42. 02:40

    The speed badge identifies the tier.

  43. 02:43

    At the end of twenty days the rig stops, and another purchase is

  44. 02:49

    needed to run that tier again.

  45. 02:54

    The paid rig tiers are Starter, Digger, Crusher, Titan and Beast.

  46. 03:00

    Their prices are three hundred, six hundred, twelve hundred,

  47. 03:05

    twenty-four hundred and forty-eight hundred rand.

  48. 03:08

    Their daily credits are thirty, sixty, one hundred and twenty, two

  49. 03:14

    hundred and forty, and four hundred and eighty rand.

  50. 03:18

    All five have the same twenty-day lifetime.

  51. 03:22

    A bigger tier increases the price and credit rate proportionally.

  52. 03:27

    The total credits column includes all earnings from that package.

  53. 03:32

    It does not mean the purchase price is refunded separately.

  54. 03:39

    Here is a Starter rig example using existing earnings.

  55. 03:44

    Buying it subtracts three hundred rand from one wallet.

  56. 03:48

    At thirty rand per full day, cumulative credits reach three

  57. 03:53

    hundred rand after ten days, and six hundred after twenty days.

  58. 03:58

    The six hundred is the total credited amount, before withdrawal

  59. 04:02

    fees.

  60. 04:03

    Under the fifteen percent withdrawal policy, a six hundred

  61. 04:07

    rand withdrawal would leave five hundred and ten rand after the fee.

  62. 04:13

    That is a fee example, not a current payment promise: U S D T

  63. 04:20

    withdrawals still await production setup.

  64. 04:25

    A panda package works differently from a rig.

  65. 04:28

    You earn by playing Panda Run, and payment depends on the distance the

  66. 04:34

    server verifies.

  67. 04:35

    Each tier has a daily run allowance and a total package earnings cap.

  68. 04:41

    Paid pandas have no time expiry.

  69. 04:44

    They retire when their credited earnings reach that cap.

  70. 04:48

    Starting a run uses an allowance, even if the run ends early.

  71. 04:54

    Allowances reset at midnight in South Africa, and unused runs do

  72. 04:59

    not build up.

  73. 05:00

    Paid panda earnings always go to Main.

  74. 05:04

    Scout is the separate five-day free trial.

  75. 05:10

    Starter panda costs one hundred rand and gives ten daily runs.

  76. 05:15

    Digger costs two hundred and fifty with ten.

  77. 05:19

    Crusher costs six hundred with twelve.

  78. 05:22

    Titan costs fifteen hundred with twelve.

  79. 05:25

    Beast costs four thousand with sixteen.

  80. 05:28

    Each paid panda's total credits are capped at twice its purchase price.

  81. 05:34

    The table shows payment at one hundred and sixty metres and at a

  82. 05:40

    full four thousand metres.

  83. 05:42

    These are distance examples, not a guaranteed daily amount.

  84. 05:47

    Actual credits depend on completed runs and the remaining package cap.

  85. 05:55

    In Panda Run, jump over obstacles and use one extra jump while in the

  86. 06:01

    air.

  87. 06:01

    Distance earns progressively.

  88. 06:03

    For a Starter panda, zero metres pays zero, one hundred and sixty

  89. 06:08

    metres pays fifty cents, and four thousand metres pays one rand

  90. 06:13

    fifty.

  91. 06:14

    Between those distances, the server calculates the amount and rounds to

  92. 06:18

    cents.

  93. 06:19

    A collision or early finish means a shorter distance and a smaller

  94. 06:24

    payout.

  95. 06:25

    A final run near the package cap can pay less than its usual

  96. 06:30

    distance amount.

  97. 06:31

    The in-run display is an estimate until the server settles the run.

  98. 06:39

    Choose whether you want time-based rig credits or game-based panda

  99. 06:44

    earnings.

  100. 06:44

    Check the full price, lifetime or cap.

  101. 06:48

    To pay with new money, select Purchase on that package and create

  102. 06:53

    its saved payment order.

  103. 06:55

    The verified payment goes to that package, not Main.

  104. 06:59

    Or use one existing earnings wallet that covers the full price; the

  105. 07:05

    purchase debits that wallet once.

  106. 07:07

    You can own different tiers together, and a rig and panda with

  107. 07:12

    the same tier name are separate packages.

  108. 07:15

    Only one active purchase of each type and tier is allowed.

  109. 07:20

    After a rig ends or a panda retires, that package can be bought

  110. 07:26

    again.

  111. 07:30

    Panda currently accepts One Voucher and O T T Voucher through manual

  112. 07:35

    review.

  113. 07:36

    Choose the package first, then submit its voucher payment.

  114. 07:40

    One Voucher uses a sixteen-digit PIN; O T T uses twelve.

  115. 07:46

    You submit the brand, rand value and PIN against that saved order.

  116. 07:51

    An admin redeems the voucher and approves its verified value.

  117. 07:56

    Enough verified payments activate the selected package.

  118. 08:00

    A partial payment stays with the order until the price is covered.

  119. 08:05

    Extra funds are held for an admin-managed refund, never added

  120. 08:10

    to Main.

  121. 08:11

    A rejected request does not activate the package.

  122. 08:15

    Follow the order and payment status in Transfers.

  123. 08:19

    Keep voucher PINs private.

  124. 08:24

    The withdrawal policy has a one hundred rand minimum and a fifteen

  125. 08:29

    percent fee.

  126. 08:30

    A one hundred rand request therefore leaves eighty-five rand

  127. 08:34

    after the fee, before conversion to U S D T.

  128. 08:38

    Free is limited to one hundred rand of requested withdrawals per South

  129. 08:43

    African day.

  130. 08:44

    Main and Bonus have no matching daily cap in the current rules.

  131. 08:50

    A request uses one wallet, needs enough funds, a saved T R C twenty

  132. 08:56

    payout address, password confirmation and admin review.

  133. 08:59

    U S D T purchases and withdrawals are currently disabled while

  134. 09:04

    production setup is completed.

  135. 09:06

    When enabled, a U S D T package payment uses its saved order quote

  136. 09:12

    and must identify the exact transaction and transfer event.

  137. 09:16

    Extra funds stay held for an admin-managed refund.

  138. 09:20

    A wallet balance is not confirmation that a payout has been

  139. 09:24

    sent.

  140. 09:28

    The Wonder Wheel uses your available spins.

  141. 09:31

    The first ring gives a starting result between fifty cents and one

  142. 09:37

    rand fifty.

  143. 09:38

    You may collect it, or continue.

  144. 09:42

    Later rings multiply the current result by one half, one, or one and

  145. 09:48

    a half.

  146. 09:49

    Continuing can decrease or increase the amount.

  147. 09:53

    For example, one rand followed by one half becomes fifty cents.

  148. 09:59

    Collecting settles the result into Free; reaching the third ring

  149. 10:04

    settles automatically.

  150. 10:05

    Spins come from eligible registration and eligible direct

  151. 10:09

    referrals, rather than an automatic daily allowance.

  152. 10:15

    Your invite link creates a three-level team.

  153. 10:19

    A direct friend's paid rig earnings generate a ten percent commission

  154. 10:24

    for you.

  155. 10:25

    Their friend's paid rigs generate five percent.

  156. 10:29

    The next level generates three percent.

  157. 10:32

    These percentages apply to rig earnings, not to the purchase

  158. 10:37

    price, deposit amount, Scout runs or wheel wins.

  159. 10:42

    If a direct friend's Starter rig credits thirty rand for a full day,

  160. 10:48

    your level-one commission is three rand.

  161. 10:51

    Commissions go to Bonus.

  162. 10:53

    An eligible direct registration can also grant one wheel spin.

  163. 10:58

    Eligibility checks apply to promotional spins and leaderboard

  164. 11:02

    participation.

  165. 11:06

    Leaderboards compare qualifying, confirmed activity within a South

  166. 11:10

    African daily or weekly period.

  167. 11:13

    Daily boards reward eligible direct invites and qualifying team

  168. 11:18

    activity.

  169. 11:18

    Weekly boards measure invites, paid rig commissions, your funding and

  170. 11:24

    purchases, paid panda earnings, and your team's funding and purchases.

  171. 11:30

    Pending payment requests do not count.

  172. 11:33

    A completed direct purchase counts once at its package price; extra

  173. 11:39

    funds held for a refund do not increase that score.

  174. 11:44

    The displayed prize table belongs to each board, not to every

  175. 11:50

    participant.

  176. 11:51

    After the period closes, the server calculates winners and credits

  177. 11:56

    settled prizes to Main.

  178. 11:58

    An in-progress rank can change before settlement.

  179. 12:05

    Use Home to see your yard, the Market to compare packages, and

  180. 12:11

    Wallet to understand balances.

  181. 12:13

    Statement records wallet credits, spending and reserved withdrawal

  182. 12:17

    funds.

  183. 12:18

    Transfers shows package payment and withdrawal requests, including

  184. 12:22

    unresolved ones and any refund due.

  185. 12:25

    A wallet debit for a withdrawal can be a reservation, rather than a

  186. 12:31

    completed payout.

  187. 12:33

    In Settings you can manage your profile and password.

  188. 12:37

    If something needs attention, open Help with the order or request

  189. 12:43

    reference, date, amount and a clear description.

  190. 12:47

    Keep passwords and voucher PINs private.

  191. 12:50

    Use the detailed Playbook whenever you want to compare packages or

  192. 12:55

    check a rule before your next move.

Read the voiceover
  1. 00:00

    Welcome to Panda. This guide explains how the platform works, so you can understand a package before buying it. Panda combines rig mining packages, Panda Run game packages, rewards and three wallets. A rig adds rand credits over time. A panda earns through completed, server-verified game runs. Your wallets record those credits and your spending. The package price, earning rules and payment availability all matter.

  2. 00:37

    A new active account starts with a free rig and Scout. The free rig earns fifteen rand over its first twenty-four hours, then stops. Scout lasts five days and allows three started runs per South African day. At four thousand verified metres, a Scout run pays one rand; shorter runs pay less. These earnings go to Free. Eligible registration also brings three wheel spins. Promotional rewards depend on account eligibility. The trials begin with your account, so they are not renewed each day.

  3. 01:19

    Think of Main, Bonus and Free as three separate pockets for earnings. Main receives paid rig credits, paid panda earnings and settled leaderboard prizes. Bonus receives referral commissions from your team's paid rigs. Free receives the free rig, Scout and collected wheel winnings. New payment money buys a selected package directly; it is not deposited into Main. Any one earnings wallet can also pay for a package, but that wallet must cover the whole price. Eighty rand in Main and thirty in Bonus cannot be combined to pay one hundred rand. The total on Home is a summary, not a fourth spendable wallet.

  4. 02:09

    A paid rig is a one-time package purchase. It starts when the purchase is confirmed, and credits build with elapsed time, including while you are away. Every paid tier runs for twenty elapsed days. Its daily rate is one tenth of its purchase price, and its full-lifetime credits are twice the purchase price. Credits go to Main, even when you bought the rig using Bonus or Free. The speed badge identifies the tier. At the end of twenty days the rig stops, and another purchase is needed to run that tier again.

  5. 02:54

    The paid rig tiers are Starter, Digger, Crusher, Titan and Beast. Their prices are three hundred, six hundred, twelve hundred, twenty-four hundred and forty-eight hundred rand. Their daily credits are thirty, sixty, one hundred and twenty, two hundred and forty, and four hundred and eighty rand. All five have the same twenty-day lifetime. A bigger tier increases the price and credit rate proportionally. The total credits column includes all earnings from that package. It does not mean the purchase price is refunded separately.

  6. 03:39

    Here is a Starter rig example using existing earnings. Buying it subtracts three hundred rand from one wallet. At thirty rand per full day, cumulative credits reach three hundred rand after ten days, and six hundred after twenty days. The six hundred is the total credited amount, before withdrawal fees. Under the fifteen percent withdrawal policy, a six hundred rand withdrawal would leave five hundred and ten rand after the fee. That is a fee example, not a current payment promise: U S D T withdrawals still await production setup.

  7. 04:25

    A panda package works differently from a rig. You earn by playing Panda Run, and payment depends on the distance the server verifies. Each tier has a daily run allowance and a total package earnings cap. Paid pandas have no time expiry. They retire when their credited earnings reach that cap. Starting a run uses an allowance, even if the run ends early. Allowances reset at midnight in South Africa, and unused runs do not build up. Paid panda earnings always go to Main. Scout is the separate five-day free trial.

  8. 05:10

    Starter panda costs one hundred rand and gives ten daily runs. Digger costs two hundred and fifty with ten. Crusher costs six hundred with twelve. Titan costs fifteen hundred with twelve. Beast costs four thousand with sixteen. Each paid panda's total credits are capped at twice its purchase price. The table shows payment at one hundred and sixty metres and at a full four thousand metres. These are distance examples, not a guaranteed daily amount. Actual credits depend on completed runs and the remaining package cap.

  9. 05:55

    In Panda Run, jump over obstacles and use one extra jump while in the air. Distance earns progressively. For a Starter panda, zero metres pays zero, one hundred and sixty metres pays fifty cents, and four thousand metres pays one rand fifty. Between those distances, the server calculates the amount and rounds to cents. A collision or early finish means a shorter distance and a smaller payout. A final run near the package cap can pay less than its usual distance amount. The in-run display is an estimate until the server settles the run.

  10. 06:39

    Choose whether you want time-based rig credits or game-based panda earnings. Check the full price, lifetime or cap. To pay with new money, select Purchase on that package and create its saved payment order. The verified payment goes to that package, not Main. Or use one existing earnings wallet that covers the full price; the purchase debits that wallet once. You can own different tiers together, and a rig and panda with the same tier name are separate packages. Only one active purchase of each type and tier is allowed. After a rig ends or a panda retires, that package can be bought again.

  11. 07:30

    Panda currently accepts One Voucher and O T T Voucher through manual review. Choose the package first, then submit its voucher payment. One Voucher uses a sixteen-digit PIN; O T T uses twelve. You submit the brand, rand value and PIN against that saved order. An admin redeems the voucher and approves its verified value. Enough verified payments activate the selected package. A partial payment stays with the order until the price is covered. Extra funds are held for an admin-managed refund, never added to Main. A rejected request does not activate the package. Follow the order and payment status in Transfers. Keep voucher PINs private.

  12. 08:24

    The withdrawal policy has a one hundred rand minimum and a fifteen percent fee. A one hundred rand request therefore leaves eighty-five rand after the fee, before conversion to U S D T. Free is limited to one hundred rand of requested withdrawals per South African day. Main and Bonus have no matching daily cap in the current rules. A request uses one wallet, needs enough funds, a saved T R C twenty payout address, password confirmation and admin review. U S D T purchases and withdrawals are currently disabled while production setup is completed. When enabled, a U S D T package payment uses its saved order quote and must identify the exact transaction and transfer event. Extra funds stay held for an admin-managed refund. A wallet balance is not confirmation that a payout has been sent.

  13. 09:28

    The Wonder Wheel uses your available spins. The first ring gives a starting result between fifty cents and one rand fifty. You may collect it, or continue. Later rings multiply the current result by one half, one, or one and a half. Continuing can decrease or increase the amount. For example, one rand followed by one half becomes fifty cents. Collecting settles the result into Free; reaching the third ring settles automatically. Spins come from eligible registration and eligible direct referrals, rather than an automatic daily allowance.

  14. 10:15

    Your invite link creates a three-level team. A direct friend's paid rig earnings generate a ten percent commission for you. Their friend's paid rigs generate five percent. The next level generates three percent. These percentages apply to rig earnings, not to the purchase price, deposit amount, Scout runs or wheel wins. If a direct friend's Starter rig credits thirty rand for a full day, your level-one commission is three rand. Commissions go to Bonus. An eligible direct registration can also grant one wheel spin. Eligibility checks apply to promotional spins and leaderboard participation.

  15. 11:06

    Leaderboards compare qualifying, confirmed activity within a South African daily or weekly period. Daily boards reward eligible direct invites and qualifying team activity. Weekly boards measure invites, paid rig commissions, your funding and purchases, paid panda earnings, and your team's funding and purchases. Pending payment requests do not count. A completed direct purchase counts once at its package price; extra funds held for a refund do not increase that score. The displayed prize table belongs to each board, not to every participant. After the period closes, the server calculates winners and credits settled prizes to Main. An in-progress rank can change before settlement.

  16. 12:05

    Use Home to see your yard, the Market to compare packages, and Wallet to understand balances. Statement records wallet credits, spending and reserved withdrawal funds. Transfers shows package payment and withdrawal requests, including unresolved ones and any refund due. A wallet debit for a withdrawal can be a reservation, rather than a completed payout. In Settings you can manage your profile and password. If something needs attention, open Help with the order or request reference, date, amount and a clear description. Keep passwords and voucher PINs private. Use the detailed Playbook whenever you want to compare packages or check a rule before your next move.

Open Panda